Speaking with The Hollywood Reporter, Waititi revealed that he's "got a really good idea for ,” but it can be hard building upon that kernel because of the weight and legacy of everything Star Wars that has come before: ![]() In a new interview, director Taika Waititi told all about the struggles he has felt when developing his upcoming Star Wars story. Waititi's Creative Star Wars Struggles Star Wars The project also has gotten a film start date, seemingly starting production in 2024, as Waititi remains "very excited" about telling his story in the galaxy far, far away. Not much is known about the project however, it was recently reported the New Zealand-born filmmaker would play a role in the movie along with sitting in the director's chair. Waititi, who is best known for his work in the MCU on Thor: Ragnarok and on Oscar-nominated films like Jojo Rabbit, is still set to bring his cinematic to the Star Wars universe, despite the relative lack of updates on his project with Lucasfilm. ISSN 0272-1716.Director Taika Waititi revealed why he is struggling to put together his Star Wars movie. "Under Water to Outer Space: Augmented Reality for Astronauts and Beyond". ^ a b Nuernberger, Benjamin Tapella, Robert Berndt, Samuel-Hunter Kim, So Young Samochina, Sasha ()."SpaceX Rocket Explodes After Launching". "SpaceX's Failed CRS-7 Mission Had Something To Do With An "Overpressure Event" ". "Why NASA Wants Microsoft's HoloLens in Space". ^ a b Metz, Rachel (8 September 2015). ![]() "NASA, Microsoft Collaborate to Bring Science Fiction to Science Fact". "Here's How Astronauts Will Use Microsoft's HoloLens Aboard The Space Station". ^ a b Franzen, Carl (9 December 2015).There's a fine line between assisting astronauts and over-reliance on ground support, which could potentially undermine the development of problem-solving skills needed for long-duration missions, like those planned for Mars where communication delays with Earth are significant. Īnother concern was about astronaut autonomy. The project also relied on the continuous evolution and development of the HoloLens, which, like any piece of technology, has its limitations and occasional bugs. Some concerns are centered around technical issues, like latency, the device's field of view, and the robustness of the HoloLens in the challenging environment of the ISS. Critics ĭespite Sidekick's clear advantages, there are potential drawbacks described in the B. ![]() HoloLens' hardware was successfully delivered to the ISS in the Cygnus CRS OA-4 commercial resupply mission on December 9, 2015. Sidekick was tested at the Aquarius laboratory from late July to early August 2015 as part of the two-week long NASA Extreme Environment Missions Operations 20 expedition, demonstrating its operation in tasks such as equipment checks and setup. History Īfter having performed simulated reduced-gravity testing in its Weightless Wonder C9 aircraft, NASA attempted to launch a pair of HoloLens units aboard the SpaceX CRS-7 launch to the International Space Station on June 28, 2015, but the Falcon 9 rocket carrying the payload exploded at 2 minutes and 19 seconds into the flight. The capabilities provided by Sidekick have been promoted as potential enabling features allowing for reduced crew training requirements and increased efficiency in deep space missions in which communication delays can complicate difficult operations. Previously, crew members would rely primarily on printed instructions and voice-based communication when performing complex tasks. Applications include inventory management, in which the system recognizes an inventory item, and can display a path to where the item should be stored. This mode can be used for guidance and instructional purposes in standalone scenarios. In Procedure Mode, animated virtual illustrations display on top of objects as a crew member interacts with them. Remote Expert Mode uses the functionality of the Holographic Skype application-voice and video chat, real-time virtual annotation-to allow a ground operator and space crew member to collaborate directly over what the astronaut sees, with the ground operator able to see the crew member's view in 3D, provide interactive guidance, and draw annotations into the crew member's environment. Sidekick is a project developed by NASA and Microsoft, started in December 2015 on the International Space Station, which provides virtual assistance to astronauts using Microsoft HoloLens augmented reality glasses.
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